info- resume

Marshall Womack
Address: Austin, Texas
Phone: available by request
Email:mwblue222@hotmail.com
Web:www.marshallcreations.com
Linked-In marshall's profile



Microsoft Word version of resume 

OBJECTIVE: To secure a challenging position as "Lead Environment Artist" with an aggressive
game development team, that will take full advantage of my talent and ideas, while providing opportunity
to acquire new skills and experiences for artistic growth.
EXPERIENCE: With over 10 years of experience as a professional artist in the gaming industry,  I have contributed to 7 published game titles,
ranging from FPS, to RTS, to RPG to Platformer.
Currently working as Lead Environment Artist with Twisted Pixel Games.
TWISTED PIXEL GAMES - Austin - CURENT POSITION
Lead Environment Artist (Splosion Man, Comic Jumper)
Level/Environment Art creation
Advanced Material creation
Character and Environment Lighting
Managed outsourcing efforts and provided art direction
Created promotional art and website content


Austin, Texas
(March '09 - current)
IN MOTION SOFTWARE - Austin
Artist (Various iPhone Games)  
Sole Artist for multiple projects
Character creation and animation
Environment Art Creation
UI DesignVisual Effects Creation
Austin, Texas
(Dec. '08 - March '09)
MIDWAY GAMES - Austin
Sub-Lead Environment Artist (unannounced game) (using Unreal3)
Level creation and design
Art placement and layout
Lighting of game levels, post process fx, etc
Define quality bar and establish performance metrics
Environment Art creation
Material creation
Scripted in-game events using kismet and matinee


Austin, Texas
(June '08 - Dec. '08)

MIDWAY GAMES - Austin
Senior Environment Artist (Area 51:Blacksite, unannounced game)
Lighting of game levels, post process fx, etc
Scripted/set up triggers for in game events
Prototyped break events
Environment art creation
Instruction of game art creation and art pipeline
Mesh placement/level layout

Austin, Texas
(June '07- January '08)
(Dynamic/pre-baked lighting, fog, motion blur, etc)
(breakables, mission objectives, fx, camera shakes)
(created prototypes for destruction behaviors)
(modeling,mapping/texturing/ material creation)
(assisted and instructed artists in art and engine techniques)
(art placement in game levels, level polish, optimization)

MIDWAY GAMES - Chicago
Senior Environment Artist
(Stranglehold) (using Unreal3)
Game Level Design                                      
Instruction/Training                              
Vehicle Creation                                          
“Hero” Object creation                         
Environment Art Creation   
Massive Destruction Treatments 
Lighting of game levels      
    
                      

Chicago, Illinois
(Dec.’05-June '07)
(scene lighting, mesh placement, overall polish)
(instructed other artists in game art creation)
(rig, vehicle templates, destruction)
(modeling, texturing of centerpiece objects)
(modeling, mapping/texturing/materials)
(set up of break patterns for env. objects)

TIMEGATE STUDIOS - Houston
Senior Artist (Section 8(using Unreal3), Axis & Allies,Kohan2)            
Modeling,Texturing,Animation                                                                  
Instruction                                                                   
UI Design
FX
Promotional Art                                       
Concept Art                                                        

Sugarland, Texas
(Apr.’03- Sept. ‘05)
(characters, weapons, vehicles,buildings, objects.)
(trained other artists in art creation)
(concepts, and implementation of user interfaces)
(particle systems, weapons fx, and explosions)
(print ad creation, logo design, and web design)
(characters, weapons, buildings, vehicles)

OS Inc.   - Houston                                                                
Character Artist
   
Modeling, Texturing, Animation                                     
UI Design                                               
Houston, Texas
Nov.’02 -Apr.’03
(characters, objects/props)
(designed and implemented user interface assets)
EXPEDITION GAMES - Houston
Lead Character Artist
Modeling, Texturing, Animation   
UI Design                                   
Houston, Texas
May’02-July’02
(characters, creatures, objects, environment)
(concept, creation, and implementation interface)
AMAZING GAMES - Houston
Lead Character Artist (Hero X)                             
Instruction/Training                                      
Concepts, Modeling, Texturing, Animation                    
UI Design                                            
FX                                                                       
Houston, Texas
Aug.’01-May’02
(Instructed other artists in character creation)
(characters, environment objects)
(created and implemented user interface)
(created “super powers” for characters)
DIGITAL TOME - Houston
Artist/Animator (Siege of Avalon)
Instruction/Training                    
Modeling, Texturing, Animation                 
FX                                                     
Promotional Art creation                     
Cinematics                         
Houston, Texas
Nov.’99-Aug.’01

(trained artists in proprietary tools, art creation)
(characters, clothing/armor, weapons, objects)

(created “magic spells” and other fx for characters)
(created artwork for print ads box covers, web site)
(aided in creating high Resolution cinematic movies)
EDUCATION:
The Art Institute of Houston
Associates of Applied Science Degree
Major: Computer Animation
                                                            
Houston, Texas
June 1999
Honors Graduate

SOFTWARE USED:
3d Max
Photoshop
Unreal 3 Engine
Z Brush
Maya (limited use)


Microsoft Word version of resume