3d art - models/textures

demo environments from an unannounced Midway project

unannounced project




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Description of my work on this unannounced project:

As a Sub-Lead Environment Artist on this project, my responsibilities included:

* developed workflow techniques and guidelines for environment art creation
* Set up scripted process for gathering performance metrics throughout game levels
* optimized game art for performance
* Environmental art creation (3d models, texturing, material creation)
* Artistic Level Design
* created advanced materials and fx
* Character and environment lighting
* scripting in game events in kismet (UE3)
* prototyped environment asset creation
* defined quality bar with prototyped game levels
* animated special events in editor
* worked with designers in game level function and game play