info - background
(listed by most recent to earliest)
id Software (Doom4 )
Currently workign at id Software as Senior Environment Artist on Doom 4. Current tasks include initial level blockout, level design and environment creation.
Twisted Pixel Games (Comic Jumper, Splosion Man )
Previously worked for Twisted Pixel Games as Lead Environment Artist. Responsible for environment art creation, level blockout, design, and creation , prop creation, promotional art creation, and website content creation.
InMotion Software (Dungeon Defense, Recess, PhoneJack, Simon IQ )
Previously worked for InMotion Software as the sole Artist of multiple projects. The largest project was a tower defense type game called Dungeon Defense where I was responsible for Character modeling and animation, fx, environment/level art creation, UI design and creation, and promotional artwork.
Midway Games Austin (Area 51: Blacksite)
Previously worked at Midway Studios in Austin, Texas as a Senior Environment Artist on the project Area 51:Blacksite (for xbox 360, PS3, and PC). After wrapping up Stranglehold in Chicago, I was able to bring a lot of my experience to help polish and put the finishing touches on Area 51. My tasks included level polish, lighting, instruction and training of various art techniques and pipeline, scripting in game events such as mission objectives and lighting effects, post process effects, modeling/texturing environment art, etc. While at Midway, I also contributed to two other titles that were not completed due to Midway closing down it's studios.
Midway Games Chicago(Stranglehold)
Then, I went to work at Midway in Chicago as a Senior Environment Artist on the project Stranglehold (for xbox 360, PS3, and PC). My duties included level design and polish, Instructing other artists in various processes of the art pipeline, creating "center piece" or key focal point objects, modeling and mapping/texturing environmental assets for the game. (such as architecture, objects/props, dinosaur skeletons, walls, statues, etc.) In addition to the creation of environments, I also got to destroy them. Almost everything in this game is destroyable by the player, so after everything is made, we had to break it apart and make it crumble, shatter, splinter, explode, hinge, fracture, and fall apart. (This is otherwise known as, Massive Destruction in our game). This project was a lot of fun to work on.
Timegate Studios (Section 8 Axis and Allies, Kohan 2,)
Next I joined Timegate on Axis and Allies (real time strategy) game for the pc. My duties included: modeling, mapping, texturing, animating various characters and units such as tanks, halftracks, armored cars, ect. I also concepted many of our HQ buildings, and contributed to the modeling, mapping, texturing, and animations. In addition, I have done extensive concepting and prototype work in designing several of the game's interfaces, icons, and our official website. I have also worked on various terrain and ambient environmental objects as well as explosions and effects for the game. While working for Timegate I have also had the opportunity to create and contribute to many high resolution images used for magazine ads and other promotional material.
In addition to working on Axis and Allies, I also contributed to Kohan 2 and several projects that have yet to be released.
OSI (Offshore Safety Training Project )
I spent about six months working on an offshore safety project after Expedition Games. I was responsible for modeling characters, texturing them, and animating them. I also designed several interfaces/menus for the project, and contributed to some of the environment/objects.
Expedition Games ( Pillars of Avalon demo)
Next I worked as Lead Character Artist for Expedition Games. While here I created several characters, textured, and animated them. I also worked on various objects, animals, environmental artowork, and interfaces.
Amazing Games (Hero X - Infogrames)
The second game I worked on was Hero X (Published by Infogrames). I was Lead Character Artist for this project. Hero X is a super hero action game in an isometric view. The engine is 2d so all artwork was first created in 3d, then pre-rendered into filmstrips. I was responsible for creating all of the major Super Villains in the game as well as many of the other key characters. I also created other civilian and "filler" characters, modeled some objects, animated some objects, designed portions of the game's interface, designed icons, created "super powers", and wrote scripts to maximize artwork production.
Digital Tome (Siege of Avalon - Global Star)
My first major project was a PC game called Siege of Avalon (Published by Global Star). I was a 3d artist/animator for this project. Siege was an RPG (role playing game) set in a medieval fantasy world. Siege of Avalon is an isometric (overhead view) 2d sprite based game. All characters were pre-rendered in 3d, then assembled into "walk sheets" or filmstrips so that the engine could call on these actions easily later. I did quite a bit on this game including concept sketches, modeling, texturing, animating, special effects, promotional images, writing scripts to increase artwork production and efficiency, created static objects, animated objects, characters, monsters, ground and floor tiles, and contributed artwork for the official Siege of Avalon website.
My Background:
I grew up in Houston, Texas where I have lived most of my life. I went to Kingwood High School where I received an award all four years for outstanding achievement in art. Only 1 person receives this award each year out of a class of about 800-900 people. After high school I went to The Art Institute of Houston. While there I received an associates of applied science degree in computer animation. I graduated with honors and as a member of the National Vocational Technical Honors Society. While there I received several merit scholarships for academic achievement as well as the quarterly scholarship. The quarterly scholarship is an award given once a quarter to students for outstanding achievement in their area of study. One quarter's tuition is paid for by the school in appreciation for the students hard work and success. After school, I found work at Digital Tome.