3d art - models/textures - environment art

Stone Pillar Block from Stranglehold.

The following images show Downtown Chicago which surrounded the Penthouse level fo Stranglehold. Durign this level, the player is having gunfights through the top floor condo of the villain boss of this chapter. When I was first given this assignment, There were some basic buildings arranged around the outside but it wasn't very convincing. The Art Director appointed me specifically to save this scene and bring it up to the quality we invisioned.

In these scenes I was responsible for modeling the center piece building below, recreatign the materials for many of the other buildings added cube maps and emissive textures to them, adding street and rooftop props, lighting the entire exterior,and creating the moving traffic material and textures . The moving traffic material really helped add life to this outer scene. I created a texture with cars adn emissive headlights, and used panners and masks to make the cars move in opposite and perpendicular directions.