3d art - models/textures - environment art

Vehicle "massive Destruction" from Stranglehold.

A major feature of Stranglehold was teh destructibility of the environments. I did many object break patterns where I had to crack, fracture, crumble, splinter, or shatter the environments of the game. This is a wood paneled wall which could be partially destroyed. These walls lined a good portion of the level and really added to the overall gun fight, when wood was splintering all around you.