3d art - models/textures - environment art

Vehicle "massive Destruction" from Stranglehold.

A major feature of Stranglehold was teh destructibility of the environments. I did many object break patterns where I had to crack, fracture, crumble, splinter, or shatter the environments of the game. This marble pillar which I destroyed uses one of our techniques we called "apple coring", where we'd break off the outside and leave a jagged core behind. This allowed for a maximum amount of destruction, without having to have the entire 2nd floor collapse. Although, there were instances in the game where we did collapse entire floors.