3d art - models/textures - environment art

Vehicle "massive Destruction" from Stranglehold.

I did the destruction of this vehicle for stranglehold. The original helicopter model was created by another artist. I set up this vehicle so that when shot, the car material would reveal an alternate damaged version where ever hit. I created the damaged variation by creating dented and bullet ridden high poly meshes and rendering out a normal map, to overlay on the original undamaged version of the normal map.