3d art - models/textures - environment art

Brachiosaurus Skeleton from Stranglehold.

 

I modeled and textured this Brachiosaurus skeleton for the Museum level of Stranglehold. The head and feet were modeled by another artist, and I completed the rest of the parts. To create this asset, I first made a low poly mesh in 3d max with the basic shape. Then I took that mesh into z-brush where I added all the indentations, grooves, pitts, and other details to make it look like dinosaur bone fossils. The material was created using a tiled diffuse texture with an occlusion texture multiplied over it on the 2nd uv set. I also had a tiled detail normal map for the rough surface with a regular normal map to get teh detail form my high poly z brush models. The brown background was just a generic test map and was not part of the project.

Scroll down on this page to view several more shots of the skeleton from different angles.