Overall description of my duties on this project include but are not limited to:
* Environment art creation
* hi resolution modeling in Zbrush (for generating normal maps)
* Advanced material creation
* developed workflow techniques and guidelines for environment art creation
* Environment and dynamic character lighting
* Particle system and visual effects creations
* Level assembly and design
* scripted cinema events and other in-game events via kisment
* defined quality bar with prototyped game levels
* aided in setting global material library for commonly used material types
* worked with designers in game level functionality and game play
* helped to define organizational system and workflow procedures
* post effect creation
* contributed concepts for gameplay scenarios and helped in establishing methods for implementing them
* optimization of games levels for use on ps3, xbobx, and pc