3d art - models/textures - environment art

from an unnanounced Midway game demo

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  Overall description of my duties on this project included but were not limited to:

* instructed and aided other artists in creation of game art and techniques
* developed workflow techniques and guidelines for environment art creation
* documented those techniques and presented them to art team for shared use
* optimized game art for performance
* Environmental art creation (3d models, texturing, material creation)
* Artistic Level Design
* Defined overall shape/layouts of certain levels
* Character and environment lighting
* scripting in game events in kismet
* setting up in game cinematics and scripted cut scenes
* prototyped environment asset creation
* defined quality bar with prototyped game levels
* created advanced materials and fx
* animated special events in editor, and created prefabs for reuse
* worked with designers in game level function and game play
* modeled and rigged mechanical skeletal meshes such as vehicles
* created paint overs and concepts for environment art, props, and floor plans for game levels