3d art - models/textures - environment art
from an unannounced Midway game demo
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| Overall description of my duties on this project included but were not limited to: * instructed and aided other artists in creation of game art and techniques * developed workflow techniques and guidelines for environment art creation * documented those techniques and presented them to art team for shared use * optimized game art for performance * Environmental art creation (3d models, texturing, material creation) * Artistic Level Design * Defined overall shape/layouts of certain levels * Character and environment lighting * scripting in game events in kismet * setting up in game cinematics and scripted cut scenes * prototyped environment asset creation * defined quality bar with prototyped game levels * created advanced materials and fx * animated special events in editor, and created prefabs for reuse * worked with designers in game level function and game play * modeled and rigged mechanical skeletal meshes such as vehicles * created paint overs and concepts for environment art, props, and floor plans for game levels |
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